This
is the second episode of the Games Britannia series, this episode is
about the political and social impact that games have had over the
last 200 years in Britain. We found out that board games were once
used to teach children good and bad behaviour and reward them
accordingly with missing turns or jumping ahead so many spaces, this
was then adapted in America to help promote the idea of the American
dream.
Monopoly
and Cluedo were both games which had a type of area capturing
mechanics which was to show how politics works to the public without
actually stating it. This can be noticed as you must gain as many
areas as possible so that you can earn the most money to beat your
opponents who have a small amount of areas.
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