We
all learned how to reference using the Harvard referencing style, we
were also asked to show that we could do this by referencing two
books, two journal articles and a chapter from a book which has been
edited.
Wolf,
M.J.P. and Perron, B. (2003) The video game theory reader.
London: Routledge.
King,
L. (2002) Game on; the history and culture of videogames.
London: Laurence King.
Giliam
J. P. de Carpentier, “Analytical Ballistic Trajectories with
Approximately Linear Drag,”International Journal of
Computer Games Technology.
January. Vol. 2014.
S.
Kazmi and I. J. Palmer, “Action Recognition for Support of Adaptive
Gameplay: A Case Study of a First Person Shooter,” International
Journal of Computer Games Technology.
January. Vol. 2010.
Schell,
J. (2008) The art of game design : a book of lenses.
Amsterdam; London: Morgan Kaufmann. pp. 129-170.
Rogers,
S. (2010) Level up! The guide to great video game design.
Chichester: John Wiley & Sons. pp. 121-154.
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